显示页面过去修订反向链接回到顶部 本页面只读。您可以查看源文件,但不能更改它。如果您觉得这是系统错误,请联系管理员。 <!DOCTYPE markdown> # creature\_respawn [<-Back-to:Characters](database-characters.md) **The \`creature\_respawn\` table** This table holds the respawn time when creatures should be respawned in the world. In case of a server crash, this table holds the respawn data so that the creatures don't respawn immediately on server restart. How often the respawn time is saved for creatures can be controlled in worldserver.conf.dist at SaveRespawnTimeImmediately. **Structure** | Field | Type | Attributes | Key | Null | Default | Extra | Comment | | ---------------- | -------- | ---------- | --- | ---- | ------- | ----- | ------------------------ | | [guid][1] | INT | UNSIGNED | PRI | NO | 0 | | Global Unique Identifier | | [respawnTime][2] | INT | UNSIGNED | | NO | 0 | | | | [mapId][3] | SMALLINT | UNSIGNED | | NO | 0 | | | | [instanceId][4] | INT | UNSIGNED | PRI | NO | 0 | | Instance Identifier | [1]: #guid [2]: #respawntime [3]: #mapid [4]: #instance **Description of the fields** ### guid The character guid. See [characters.guid](characters#guid). ### respawnTime The time when the creature should be respawned in Unix time. ### mapId `field-no-description|3` ### instance If the creature was killed in an instance, this field holds the instance ID where this creature should be respawned. Each instance is different depending on the group so this field is vital in keeping track of which creatures should be respawned for which players at what time. docs-en/creature_respawn.md.txt 最后更改: 2024/03/15 19:08由 127.0.0.1