显示页面过去修订反向链接回到顶部 本页面只读。您可以查看源文件,但不能更改它。如果您觉得这是系统错误,请联系管理员。 <!DOCTYPE markdown> # game\_event\_npcflag [<-Back-to:World](database-world.md) **The \`game\_event\_npcflag\` table** This table contains npcflags that are to be added to an NPC when the specified event is active for the creature with the given guid. **Structure** | Field | Type | Attributes | Key | Null | Default | Extra | Comment | |-----------------|--------------|------------|-----|------|---------|-------|-------------------------| | [eventEntry][1] | TINYINT | UNSIGNED | PRI | NO | | | Entry of the game event | | [guid][2] | MEDIUMINT | UNSIGNED | PRI | NO | 0 | | | | [npcflag][3] | INT | UNSIGNED | | NO | 0 | | | [1]: #evententry [2]: #guid [3]: #npcflag **Description of the fields** ### eventEntry The eventEntry that is tied to this npcflag change. ### guid The guid of the creature that you want to change npcflag for. ### npcflag The npcflags that you want to set. The value specified here is bitwise added to the npcflag already set on the NPC. So, if you want the creature to be also a quest giver, just put 2 in this column. docs-en/game_event_npcflag.md.txt 最后更改: 2024/03/15 19:08由 127.0.0.1