显示页面过去修订反向链接回到顶部 本页面只读。您可以查看源文件,但不能更改它。如果您觉得这是系统错误,请联系管理员。 <!DOCTYPE markdown> # gameobject\_respawn [<-Back-to:Characters](database-characters.md) **The \`gameobject\_respawn\` table** This table holds the re-spawn time when game objects should be re spawned in the world. In case of a server crash, this table holds the re-spawn data so that the game objects don't re-spawn immediately on server restart. How often the re-spawn time is saved for game objects can be controlled in trinitycore.conf at SaveRespawnTimeImmediately. Usually the only objects that despawn and need to be re-spawned are chests and doors. **Structure** | Field | Type | Attributes | Key | Null | Default | Extra | Comment | | ---------------- | -------- | ---------- | --- | ---- | ------- | ----- | ------------------------ | | [guid][1] | INT | UNSIGNED | PRI | NO | 0 | | Global Unique Identifier | | [respawnTime][2] | INT | UNSIGNED | | NO | 0 | | | | [mapId][3] | SMALLINT | UNSIGNED | | NO | 0 | | | | [instanceId][4] | INT | UNSIGNED | PRI | NO | 0 | | Instance Identifier | [1]: #guid [2]: #respawntime [3]: #mapid [4]: #instanceid **Description of the fields** ### guid The GUID of the game object. See [gameobject.guid](gameobject#guid). ### respawnTime The time when the game object should be respawned in Unix time. ### mapid `field-no-description|3` ### instanceId If the game object belonged in an instance, this field holds the instance ID where this game object should be respawned. Each instance is different depending on the group so this field is vital in keeping track of which game objects should be respawned for which players at what time. docs-en/gameobject_respawn.md.txt 最后更改: 2024/03/15 19:08由 127.0.0.1