显示页面过去修订反向链接回到顶部 本页面只读。您可以查看源文件,但不能更改它。如果您觉得这是系统错误,请联系管理员。 <!DOCTYPE markdown> # gossip\_menu [<-Back-to:World](database-world.md) **The \`gossip\_menu\` table** This table is used for displaying gossip when a player talks to an NPC with [npcflag](creature_template) set. **Structure** | Field | Type | Attributes | Key | Null | Default | Extra | Comment | |-------------|--------------|------------|-----|------|---------|-------|---------| | [MenuID][1] | SMALLINT | UNSIGNED | PRI | NO | 0 | | | | [TextID][2] | MEDIUMINT | UNSIGNED | PRI | NO | 0 | | | [1]: #menuid [2]: #textid **Description of the fields** ### MenuID This must match the entry you added to [creature\_template.gossip\_menu\_id](http://www.azerothcore.org/wiki/creature_template#gossip_menu_id). This also groups the options from gossip\_menu\_option and displays all options associated with this ID. **Note:** If adding your own custom menu options, then it is common practice to start with an ID at or above 90,000 just to be safe that it doesn't conflict with other gossip menu id's. ### TextID This links to the [npc\_text.ID](http://www.azerothcore.org/wiki/npc_text#id) for the gossip you want to be initially displayed. Also this tells the NPC what to say at the top of the options menu when it is displayed. docs-en/gossip_menu.md.txt 最后更改: 2024/03/15 19:08由 127.0.0.1