显示页面过去修订反向链接回到顶部 本页面只读。您可以查看源文件,但不能更改它。如果您觉得这是系统错误,请联系管理员。 <!DOCTYPE markdown> # instance\_reset [<-Back-to:Characters](database-characters.md) **The \`instance\_reset\` table** Date and time when heroic and raid instances will be reset (i.e. instances which have a fix reset interval, which is independent of the time, when some player(s) entered the instance). If Rate.InstanceResetTime is changed in the worldserver config, erase all data in this table and restart the server in order to repopulate it with the updated "resettime". **Structure** | Field | Type | Attributes | Key | Null | Default | Extra | Comment | |---------------- | ----------- | ---------- | --- | ---- | ------- | ----- | ------- | | [mapid][1] | SMALLINT | UNSIGNED | PRI | NO | 0 | | | | [difficulty][2] | TINYINT | UNSIGNED | PRI | NO | 0 | | | | [resettime][3] | INT | UNSIGNED | | NO | 0 | | | [1]: #mapid [2]: #difficulty [3]: #resettime **Description of the fields** ### mapid The map ID the instance is in. See [Map.dbc](map). ### difficulty Dungeon difficulty. ### resettime The date/time when this instance (map) will be reset, in Unix time. docs-en/instance_reset.md.txt 最后更改: 2024/03/15 19:08由 127.0.0.1