显示页面过去修订反向链接回到顶部 本页面只读。您可以查看源文件,但不能更改它。如果您觉得这是系统错误,请联系管理员。 <!DOCTYPE markdown> # pool\_template [<-Back-to:World](database-world.md) **The \`pool\_template\` table** Each unique pool is defined in this table. **Structure** | Field | Type | Attributes | Key | Null | Default | Extra | Comment | |------------------|--------------|------------|-----|------|---------|-------|---------------------------------------| | [entry][1] | MEDIUMINT | UNSIGNED | PRI | NO | 0 | | Pool entry | | [max_limit][2] | INT | UNSIGNED | | NO | 0 | | Max number of objects (0) is no limit | | [description][3] | VARCHAR(255) | SIGNED | | YES | NULL | | | [1]: #entry [2]: #max_limit [3]: #description **Description of the fields** ### entry The pool ID. This is an arbitrary number that is only used to link the gameobjects, creatures or quests in this pool. ### max\_limit This is the maximum number of objects that should be spawned in this pool. 0 is no limit. ### description Field describes the basic information about what the pool refers to. Example: Snarlflare (14272) docs-en/pool_template.md.txt 最后更改: 2024/03/15 19:08由 127.0.0.1