# account\_instance\_times [<-Back-to:Characters](database-characters.md) **The \`account\_instance\_times\` table** This table controls how many instances the account's characters have been in last 1 hour. If there is 5 records per account, the player won't be able to enter another instance. **Structure** | Field | Type | Attributes | Key | Null | Default | Extra | Comment | | ---------------- | ------ | ---------- | --- | ---- | ------- | ----- | ------- | | [accountId][1] | INT | UNSIGNED | PRI | NO | | | | | [instanceId][2] | INT | UNSIGNED | PRI | NO | 0 | | | | [releaseTime][3] | BIGINT | UNSIGNED | | NO | 0 | | | [1]: #accountid [2]: #instanceid [3]: #releasetime **Description of the fields** ### accountId Account of the player. See [account.id](account#id). ### instanceId This is the instance id which characters of this account has been past 5 hours. ### releaseTime The time when the instances should be allowed again measured in Unix time.