# areatrigger\_tavern [<-Back-to:World](database-world.md) **The \`areatrigger\_tavern\` table** Enable a trigger when player enters a city or tavern. This causes the player to enter a resting state. **Structure** | Field | Type | Attributes | Key | Null | Default | Extra | Comment | | --------- | --------- | ---------- | --- | ---- | ------- | ----- | ---------- | | [id][1] | MEDIUMINT | UNSIGNED | PRI | NO | 0 | | Identifier | | [name][2] | text | | | YES | | | | [1]: #id [2]: #name **Description of the fields** ### id This is the trigger identifier, seeĀ [AreaTrigger.dbc](DBC-AreaTrigger) ### name Name of the city or tavern. This is purely for descriptive purposes. ### Example | id | name | | --- | -------------------------------------------- | | 71 | Westfall - Sentinel Hill Inn | | 98 | Nesingwary's Expedition | | 178 | Strahnbrad | | 562 | Elwynn Forest - Goldshire - Lion's Pride Inn | | 682 | Redridge Mountains - Lakeshire Inn |