# auctionhouse [<-Back-to:Characters](database-characters.md) **The \`auctionhouse\` table** Contains all information about the currently ongoing auctions in the auction houses. It controls what items are put up for auction and who put it up, who is the highest bidder, etc. **Structure** | Field | Type | Attributes | Key | Null | Default | Extra | Comment | | ------------------- | ---- | ---------- | --- | ---- | ------- | ----- | ------- | | [id][1] | INT | UNSIGNED | PRI | NO | 0 | | | | [houseid][2] | INT | UNSIGNED | | NO | 0 | | | | [itemguid][3] | INT | UNSIGNED | UNI | NO | 0 | | | | [itemowner][4] | INT | UNSIGNED | | NO | 0 | | | | [buyoutprice][5] | INT | UNSIGNED | | NO | 0 | | | | [time][6] | INT | UNSIGNED | | NO | 0 | | | | [buyguid][7] | INT | UNSIGNED | | NO | 0 | | | | [lastbid][8] | INT | UNSIGNED | | NO | 0 | | | | [startbid][9] | INT | UNSIGNED | | NO | 0 | | | | [deposit][10] | INT | UNSIGNED | | NO | 0 | | | [1]: #id [2]: #houseid [3]: #itemguid [4]: #itemowner [5]: #buyoutprice [6]: #time [7]: #buyguid [8]: #lastbid [9]: #startbid [10]: #deposit **Description of the fields** ### id Unique identifier for every auction. ### houseid The GUID of the creature where the auction item was added. See [creature.guid](creature#guid). ### itemguid The GUID of the item that is up for auction. See [item\_instance.guid](item_instance#guid). ### itemowner The GUID of the owner of the item up for auction. See [characters.guid](characters#guid). ### buyoutprice The buyout price of the item in copper. Divide by 100 to get silver and by 100 again to get gold. ### time The time when the auction will end, measured in [Unix time](http://en.wikipedia.org/wiki/Unix_time) (number of seconds from 00:00 Jan 1, 1970). ### buyguid The GUID of the highest bidder. See [characters.guid](characters#guid). ### lastbid The amount of copper of the last bid put on the item. ### startbid The amount of copper of the starting bid. ### deposit The amount of copper spent on the deposit.