# character\_battleground\_random [<-Back-to:Characters](database-characters.md) **The \`character\_battleground\_random\` table** This table stores battlegrounds IDs for random battleground sessions. **Structure** | Field | Type | Attributes | Key | Null | Default | Extra | Comment | | --------- | -------- | ---------- | --- | ---- | ------- | ----- | ------- | | [guid][1] | INT | UNSIGNED | PRI | NO | 0 | | | [1]: #guid **Description of the fields** ### guid The guid of the character who has already won random battleground today. See [characters.guid](characters#guid).