# character\_equipmentsets [<-Back-to:Characters](database-characters.md) **The \`character\_equipmentsets\` table** This table holds info about player's equipment manager settings. **Structure** | Field | Type | Attributes | Key | Null | Default | Extra | Comment | | ---------------- | ------------ | ---------- | --- | ---- | ------- | -------------- | ------- | | [guid][1] | INT | SIGNED | | NO | | UNIQUE | | | [setguid][2] | BIGINT | SIGNED | PRI | NO | | UNIQUE | | | [setindex][3] | TINYINT | UNSIGNED | | NO | | UNIQUE | | | [name][4] | VARCHAR(31) | SIGNED | | NO | | | | | [iconname][5] | VARCHAR(100) | SIGNED | | NO | | | | | [ignore_mask][6] | INT | UNSIGNED | | NO | | | | | [item0][7] | INT | UNSIGNED | | NO | | | | | [item1][8] | INT | UNSIGNED | | NO | | | | | [item2][9] | INT | UNSIGNED | | NO | | | | | [item3][10] | INT | UNSIGNED | | NO | | | | | [item4][11] | INT | UNSIGNED | | NO | | | | | [item5][12] | INT | UNSIGNED | | NO | | | | | [item6][13] | INT | UNSIGNED | | NO | | | | | [item7][14] | INT | UNSIGNED | | NO | | | | | [item8][15] | INT | UNSIGNED | | NO | | | | | [item9][16] | INT | UNSIGNED | | NO | | | | | [item10][17] | INT | UNSIGNED | | NO | | | | | [item11][18] | INT | UNSIGNED | | NO | | | | | [item12][19] | INT | UNSIGNED | | NO | | | | | [item13][20] | INT | UNSIGNED | | NO | | | | | [item14][21] | INT | UNSIGNED | | NO | | | | | [item15][22] | INT | UNSIGNED | | NO | | | | | [item16][23] | INT | UNSIGNED | | NO | | | | | [item17][24] | INT | UNSIGNED | | NO | | | | | [item18][25] | INT | UNSIGNED | | NO | | | | [1]: #guid [2]: #setguid [3]: #setindex [4]: #name [5]: #iconname [6]: #ignoremask [7]: #item [8]: #item [9]: #item [10]: #item [11]: #item [12]: #item [13]: #item [14]: #item [15]: #item [16]: #item [17]: #item [18]: #item [19]: #item [20]: #item [21]: #item [22]: #item [23]: #item [24]: #item [25]: #item **Description of the fields** ### guid Player's GUID. See [characters.guid](characters#guid). ### setguid First free guid. ### setindex Set index, values from 0 to 9 are used. ### name Individual. Name is set by player. ### iconname Name taken from ItemDisplayInfo.dbc, column 6. ### ignore\_mask `field-no-description|6` ### item Values taken from [item\_instance.guid](item_instance#guid). | ID | Name | | -- | --------- | | 0 | Head | | 1 | Neck | | 2 | Shoulder | | 3 | Shirt | | 4 | Chest | | 5 | Waist | | 6 | Legs | | 7 | Feet | | 8 | Wrist | | 9 | Hands | | 10 | Ring 1 | | 11 | Ring 2 | | 12 | Trinket 1 | | 13 | Trinket 2 | | 14 | Back | | 15 | Main Hand | | 16 | Off Hand | | 17 | Relic | | 18 | Tabard |