# character\_glyphs [<-Back-to:Characters](database-characters.md) **The \`character\_glyphs\` table** Contains all the individual glyph data for each character. **Structure** | Field | Type | Attributes | Key | Null | Default | Extra | Comment | | ---------------- | -------- | ---------- | --- | ---- | ------- | ----- | ------- | | [guid][1] | INT | UNSIGNED | PRI | NO | | | | | [talentGroup][2] | TINYINT | UNSIGNED | PRI | NO | 0 | | | | [glyph1][3] | SMALLINT | UNSIGNED | | YES | 0 | | | | [glyph2][4] | SMALLINT | UNSIGNED | | YES | 0 | | | | [glyph3][5] | SMALLINT | UNSIGNED | | YES | 0 | | | | [glyph4][6] | SMALLINT | UNSIGNED | | YES | 0 | | | | [glyph5][7] | SMALLINT | UNSIGNED | | YES | 0 | | | | [glyph6][8] | SMALLINT | UNSIGNED | | YES | 0 | | | [1]: #guid [2]: #talentgroup [3]: #glyph [4]: #glyph [5]: #glyph [6]: #glyph [7]: #glyph [8]: #glyph **Description of the fields** ### guid The GUID of the character. See [characters.guid](characters.guid). ### talentGroup | ID | Name | | -- | ------------------ | | 0 | is the first spec | | 1 | is the second spec | ### glyph The 1-6 GlyphProperties entry of the glyphs in that particular spec.