# character\_instance [<-Back-to:Characters](database-characters.md) **The \`character\_instance\` table** Contains the instance data for characters. **Structure** | Field | Type | Attributes | Key | Null | Default | Extra | Comment | | -------------- | ------- | ---------- | --- | ---- | ------- | ----- | ------- | | [guid][1] | INT | UNSIGNED | PRI | NO | 0 | | | | [instance][2] | INT | UNSIGNED | PRI | NO | 0 | | | | [permanent][3] | TINYINT | UNSIGNED | | NO | 0 | | | | [extended][4] | TINYINT | UNSIGNED | | NO | | | | [1]: #guid [2]: #instance [3]: #permanent [4]: #extended **Description of the fields** ### guid The GUID of the character. See [characters.guid](characters#guid). ### instance The instance ID. See [instance.id](instance#id). ### permanent Boolean 0 or 1 controlling if the player has been bound to the instance. A player is bound to the instance only when he (or his party/raid) kills a creature with the CREATURE\_FLAG\_EXTRA\_INSTANCE\_BIND flag set in the [flags\_extras](creature_template#creature_template-flags_extra) field. ### extended `field-no-description|4`