# character\_spell\_cooldown [<-Back-to:Characters](database-characters.md) **The \`character\_spell\_cooldown\` table** Holds the remaining cooldowns from either character spells or item spells for each character. **Structure** | Field | Type | Attributes | Key | Null | Default | Extra | Comment | | ------------- | --------- | ---------- | --- | ---- | ------- | ----- | ---------------------------------- | | [guid][1] | INT | UNSIGNED | PRI | NO | 0 | | Global Unique Identifier, Low part | | [spell][2] | MEDIUMINT | UNSIGNED | PRI | NO | 0 | | Spell Identifier | | [item][3] | INT | UNSIGNED | | NO | 0 | | Item Identifier | | [time][4] | INT | UNSIGNED | | NO | 0 | | | | [needSend][5] | INT | UNSIGNED | | NO | 1 | | | [1]: #guid [2]: #spell [3]: #item [4]: #time [5]: #needsend **Description of the fields** ### guid The character guid. See [characters.guid](characters#guid). ### spell The spell ID. See [Spell.dbc](spell) column 1. ### item If the spell was casted from an item, the item ID. See [item\_template.entry](item_template#entry). ### time The time when the spell cooldown will finish, measured in [Unix time](http://en.wikipedia.org/wiki/Unix_time). ### needSend `field-no-description|5`