# creature\_summon\_groups [<-Back-to:World](database-world.md) # Table: creature\_summon\_groups This table holds data about temporary summoned creatures. It is possible to group summons and create boss waves of adds etc. ## Structure | Field | Type | Attributes | Key | Null | Default | Extra | Comment | |-------------------|--------------|------------|-----|------|---------|-------|---------| | [summonerId][1] | MEDIUMINT | UNSIGNED | | NO | 0 | | | | [summonerType][2] | TINYINT | UNSIGNED | | NO | 0 | | | | [groupId][3] | TINYINT | UNSIGNED | | NO | 0 | | | | [entry][4] | MEDIUMINT | UNSIGNED | | NO | 0 | | | | [position_x][5] | FLOAT | | | NO | 0 | | | | [position_y][6] | FLOAT | | | NO | 0 | | | | [position_z][7] | FLOAT | | | NO | 0 | | | | [orientation][8] | FLOAT | | | NO | 0 | | | | [summonType][9] | TINYINT | UNSIGNED | | NO | 0 | | | | [summonTime][10] | INT | UNSIGNED | | NO | 0 | | | [1]: #summonerid [2]: #summonertype [3]: #groupid [4]: #entry [5]: #position_x [6]: #position_y [7]: #position_z [8]: #orientation [9]: #summontype [10]: #summontime ## **Description of the fields** ### summonerId Summoner's id depending on [summonerType](#creature_summon_groups-summonerType) ### summonerType Summoner's type: | Value | Type | |-------|--------------------------| | 0 | SUMMONER_TYPE_CREATURE | | 1 | SUMMONER_TYPE_GAMEOBJECT | | 2 | SUMMONER_TYPE_MAP | ### groupId Group identificator, all creatures with the same [groupId](#creature_summon_groups-groupId) will be summoned at once ### entry Entry of summoned creature from [creature\_template.entry](creature_template#entry) ### position\_x X coordinate of position, where the creature will be spawned ### position\_y Y coordinate of position, where the creature will be spawned ### position\_z Z coordinate of position, where the creature will be spawned ### orientation Orientation the summoned creature will get when spawned ### summonType | Value | Name | Comments | |-------|----------------------------------------|---------------------------------------------------------------------| | 1 | TEMPSUMMON_TIMED_OR_DEAD_DESPAWN | Despawns after a specified time OR when the creature disappears | | 2 | TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN | Despawns after a specified time OR when the creature dies | | 3 | TEMPSUMMON_TIMED_DESPAWN | Despawns after a specified time | | 4 | TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT | Despawns after a specified time after the creature is out of combat | | 5 | TEMPSUMMON_CORPSE_DESPAWN | Despawns instantly after death | | 6 | TEMPSUMMON_CORPSE_TIMED_DESPAWN | Despawns after a specified time after death | | 7 | TEMPSUMMON_DEAD_DESPAWN | Despawns when the creature disappears | | 8 | TEMPSUMMON_MANUAL_DESPAWN | Despawns when UnSummon() is called | ### summonTime Timer linked to summontype