# creature_template_movement [<-Back-to:World](database-world.md) This table contains the description of creatures movements, where the creature can move and attack. This table can be overriden by \`creature_movement_override\` **Table Structure** | Field | Type | Attributes | Key | Null | Default | Extra | Comment | | -------------------------- | ------- | ---------- | --- | ---- | ------- | ----- | ------- | | [CreatureId][1] | INT | UNSIGNED | PRI | NO | 0 | | | | [Ground][2] | TINYINT | UNSIGNED | | YES | NULL | | | | [Swim][3] | TINYINT | UNSIGNED | | YES | NULL | | | | [Flight][4] | TINYINT | UNSIGNED | | YES | NULL | | | | [Rooted][5] | TINYINT | UNSIGNED | | YES | NULL | | | | [Chase][6] | TINYINT | UNSIGNED | | YES | NULL | | | | [Random][7] | TINYINT | UNSIGNED | | YES | NULL | | | | [InteractionPauseTimer][8] | TINYINT | UNSIGNED | | YES | NULL | | | [1]: #creatureid [2]: #ground [3]: #swim [4]: #flight [5]: #rooted [6]: #chase [7]: #random [8]: #interactionpausetimer **Description of the fields** #### CreatureId This is the [creature\_template.entry](http://www.azerothcore.org/wiki/creature_template#creature_template-entry) to which the script is linked to. #### Ground | State | Value | | ----- | ----- | | None | 0 | | Run | 1 | | Hover | 2 | #### Swim | State | Value | | ----- | ----- | | None | 0 | | Swim | 1 | #### Flight | State | Value | | -------------- | ----- | | None | 0 | | DisableGravity | 1 | | CanFly | 2 | #### Rooted | State | Value | | ------ | ----- | | None | 0 | | Rooted | 1 | Notice: Rooted creature that doesn't fall once dead must use \`Ground\`=1, \`Swim\`=0, \`Flight\`=0, \`Rooted\`=1 (\`Swim\`=1 if above water) Rooted creature that falls once dead must use \`Ground\`=0, \`Swim\`=0, \`Flight\`=1, \`Rooted\`=1 #### Chase | State | Value | | ---------- | ----- | | Run | 0 | | CanWalk | 1 | | AlwaysWalk | 2 | #### Random | State | Value | | --------- | ----- | | Walk | 0 | | CanRun | 1 | | AlwaysRun | 2 | #### InteractionPauseTimer Time (in milliseconds) during which creature will not move after interaction with player.