# creature_template_spell [<-Back-to:World](database-world.md) **The \`creature_template_spell\` table** **Structure** | Field | Type | Attribute | Key | Null | Default | Extra | Comment :--- | :--- | :--- | :--- | :--- | :--- | :--- | :--- [CreatureID][1] | MEDIUMINT | UNSIGNED | PRI | NO [Index][2] | TINYINT | UNSIGNED | PRI | NO | 0 [Spell][3] | MEDIUMINT | UNSIGNED | | YES | Null [VerifiedBuild][4] | SMALLINT | SIGNED | | YES | 0 [1]: #creatureid [2]: #index [3]: #spell [4]: #verifiedbuild **Description of the fields** ### CreatureID Creature entry from [creature_template.entry](creature_template#entry). ### Index Value must be within this range. If above or under the SQL will fail on `creature_template_spell_chk_1`. Index 0 - 7. Spell position on actionbar for vehicle creatures. ### Spell Spell ID that can be used for Mind Control of a creature. ### VerifiedBuild This field was used to determine whether a template has been verified from WDB files. If value is 0 then it has not been parsed yet. If value is above 0 then it has been parsed with WDB files from that specific client build. If value is -1 then it is just a place holder until proper data are found on WDBs. If value is -Client Build then it was parsed with WDB files from that specific client build and manually edited later for some special necessity.