# game\_event\_condition\_save [<-Back-to:Characters](database-characters.md) **The \`game\_event\_condition\_save\` table** **Structure** | Field | Type | Attributes | Key | Null | Default | Extra | Comment | | ----------------- | ------- | ---------- | --- | ---- | ------- | ----- | ------- | | [eventEntry][1] | TINYINT | UNSIGNED | PRI | NO | | | | | [condition_id][2] | INT | UNSIGNED | PRI | NO | 0 | | | | [done][3] | FLOAT | SIGNED | | YES | 0 | | | [1]: #evententry [2]: #conditionid [3]: #done **Description of the fields** ### eventEntry This is a link to the event entry in the game\_event table. ### condition\_id See [game\_event\_condition.condition\_id](game_event_condition#condition_id). ### done Indicates how much has been done. See [game\_event\_condition.req\_num](game_event_condition#req_num).