# game\_event\_gameobject [<-Back-to:World](database-world.md) **The \`game\_event\_gameobject\` table** Contains all gameobjects instances that participate to any game event. **Structure** | Field | Type | Attributes | Key | Null | Default | Extra | Comment | |-----------------|------------|------------|-----|------|---------|--------|---------------------------------------------------------------------| | [eventEntry][1] | TINYINT | SIGNED | | NO | | | Entry of the game event. Put negative entry to remove during event. | | [guid][2] | INT | UNSIGNED | PRI | NO | | Unique | | [1]: #evententry [2]: #guid **Description of the fields** ### eventEntry Entry of the event (game\_event.eventEntry) **Use**+\*eventEntry to have the gameobject added during the event **Use**-\*eventEntry to have it removed during the event ### guid Guid of the gameobject participating in the event (gameobject.guid)