# game\_event\_gameobject\_quest [<-Back-to:World](database-world.md) **The \`game\_event\_gameobject\_quest\` table** This table holds information on quests that should only be available when an event is currently taking place. **Structure** | Field | Type | Attributes | Key | Null | Default | Extra | Comment | |-----------------|--------------|------------|-----|------|---------|-------|-------------------------| | [eventEntry][1] | TINYINT | UNSIGNED | PRI | NO | | | Entry of the game event | | [id][2] | MEDIUMINT | UNSIGNED | PRI | NO | 0 | | | | [quest][3] | MEDIUMINT | UNSIGNED | PRI | NO | 0 | | | [1]: #evententry [2]: #id [3]: #quest **Description of the fields** ### id The Gameobject ID. See gameobject\_template.entry ### quest The quest ID. See quest\_template.entry ### eventEntry The event ID. See game\_event.eventEntry