# game\_event\_model\_equip [<-Back-to:World](database-world.md) **The \`game\_event\_model\_equip\` table** Contains all creature instances that need to change display id and/or equipment during defined game events. **Structure** | Field | Type | Attributes | Key | Null | Default | Extra | Comment | |-------------------|--------------|------------|-----|------|---------|--------|--------------------------| | [eventEntry][1] | TINYINT | SIGNED | | NO | 0 | | Entry of the game event. | | [guid][2] | INT | UNSIGNED | PRI | NO | 0 | Unique | | | [modelid][3] | MEDIUMINT | UNSIGNED | | NO | 0 | | | | [equipment_id][4] | MEDIUMINT | UNSIGNED | | NO | 0 | | | [1]: #evententry [2]: #guid [3]: #modelid [4]: #equipment_id **Description of the fields** ### eventEntry Entry of the event (game\_event.eventEntry) - In this table, event entry can only be positive ### guid Guid of the creature participating in the event (creature.guid) ### modelid New model to be used while the event is active (Refers to creature\_model\_info.modelid) Use 0 if only the [equipment](#game_event_model_equip-equipment_id) is to be changed during event. ### equipment\_id New equipment to be used during the event (Refers to creature\_equip\_template.entry)) Use 0 if only the [model](#game_event_model_equip-modelid) is to be changed during event.