# game\_event\_pool [<-Back-to:World](database-world.md) **The \`game\_event\_pool\` table** This table determines if a given pool is active for a given game event. **Structure** | Field | Type | Attributes | Key | Null | Default | Extra | Comment | |-----------------|--------------|------------|-----|------|---------|--------|---------------------------------------------------------------------| | [eventEntry][1] | TINYINT | SIGNED | | NO | | | Entry of the game event. Put negative entry to remove during event. | | [pool_entry][2] | MEDIUMINT | UNSIGNED | PRI | NO | 0 | Unique | Id of the pool | [1]: #evententry [2]: #pool_entry **Description of the fields** ### eventEntry This is the ID of the event. - +event adds the pool - -event removed the pool ### pool\_entry This is ID of the pool that you want either active or removed for the event.