# game\_event\_quest\_condition [<-Back-to:World](database-world.md) **The \`game\_event\_quest\_condition\` table** This table contains the mapping of a quest in a world event to the condition that it will fulfill. It also contains how much a given quest will add to a condition once that quest is completed by a player. **Structure** | Field | Type | Attributes | Key | Null | Default | Extra | Comment | |-------------------|--------------|------------|-----|------|---------|-------|---------| | [eventEntry][1] | TINYINT | UNSIGNED | | NO | | | | | [quest][2] | MEDIUMINT | UNSIGNED | PRI | NO | 0 | | | | [condition_id][3] | MEDIUMINT | UNSIGNED | | NO | 0 | | | | [num][4] | FLOAT | SIGNED | | YES | 0 | | | [1]: #evententry [2]: #quest [3]: #condition_id [4]: #num **Description of the fields** ### eventEntry The event that is associated with this quest and condition. ### quest The quest that will trigger this condition. ### condition\_id The condition that will be triggered on quest complete. ### num The number of "units" (for lack of a better word) that will be added to the condition to fulfill the required number needed for the condition.