# game\_event\_save [<-Back-to:Characters](database-characters.md) **The \`game\_event\_save\` table** **Structure** | Field | Type | Attributes | Key | Null | Default | Extra | Comment | | --------------- | ------- | ---------- | --- | ---- | ------- | ----- | ------- | | [eventEntry][1] | TINYINT | UNSIGNED | PRI | NO | | | | | [state][2] | TINYINT | UNSIGNED | | NO | 1 | | | | [next_start][3] | INT | UNSIGNED | | NO | 0 | | | [1]: #evententry [2]: #state [3]: #nextstart **Description of the fields** ### eventEntry `field-no-description|1` ### state `field-no-description|2` ### next\_start `field-no-description|3`