# game_graveyard [<-Back-to:World](database-world.md) | Field | Type | Key | Null | Default | |-----------------------------|--------------|------|------|---------| | [ID](#ID) | INT | PRI | NO | 0 | | [Map](#Map) | INT | | NO | 0 | | [x](#x) | FLOAT | | NO | 0 | | [y](#y) | FLOAT | | NO | 0 | | [z](#z) | FLOAT | | NO | 0 | | [Comment](#Comment) | VARCHAR(255) | | YES | NULL | **Description of the fields** ### ID Graveyard's ID. See [WorldSafeLocs.dbc](WorldSafelocs) ### Map Zone's ID of ghost position before teleportation to graveyard. See Map.dbc column 1 ### x The X position of graveyard where the character's ghost gets teleported to. ### y The Y position of graveyard where the character's ghost gets teleported to. ### z The Z position of graveyard where the character's ghost gets teleported to. ### Comment Custom comment for this line.