# gameobject\_template\_addon This table holds additional information on gameobjects. ## Structure | Field | Type | Attributes | Key | Null | Default | Extra | Comment | | --------------------------------------------- | -------- | -------------- | ------- | -------- | ----------- | --------- | ----------- | | [entry](#gameobject_template_addon-entry) | INT | UNSIGNED | PRI | NO | 0 | | | | [faction](#gameobject_template_addon-faction) | SMALLINT | UNSIGNED | | NO | 0 | | | | [flags](#gameobject_template_addon-flags) | INT | UNSIGNED | | NO | 0 | | | | [mingold](#mingold) | INT | UNSIGNED | | NO | 0 | | | | [maxgold](#maxgold) | INT | UNSIGNED | | NO | 0 | | | | [artkit0](#artkit) | INT | | | | 0 | | | | [artkit1](#artkit) | INT | | | | 0 | | | | [artkit2](#artkit) | INT | | | | 0 | | | | [artkit3](#artkit) | INT | | | | 0 | | | ## Description of the fields ### entry ID of the game object, from [gameobject\_template.entry](gameobject_template.md#entry). ### faction Object's faction, if any. See [FactionTemplate](FactionTemplate) ### flags | Value | Flag | Name | Comment | | ----- | ---------- | --------------------------- | ------------------------------------------------------------------------------------------------------------------------ | | 1 | 0x00000001 | GO\_FLAG\_IN\_USE | Gameobject in use - Disables interaction while being animated | | 2 | 0x00000002 | GO\_FLAG\_LOCKED | Makes the Gameobject Locked. Requires a key, spell, or event to be opened. "Locked" appears in tooltip | | 4 | 0x00000004 | GO\_FLAG\_INTERACT\_COND | Untargetable, cannot interact (condition to interact - requires GO_DYNFLAG_LO_ACTIVATE to enable interaction clientside) | | 8 | 0x00000008 | GO\_FLAG\_TRANSPORT | Gameobject can transport (boat, elevator, car) | | 16 | 0x00000010 | GO\_FLAG\_NOT\_SELECTABLE | Not selectable (Not even in GM-mode) | | 32 | 0x00000020 | GO\_FLAG\_NODESPAWN | Never despawns. Typical for gameobjects with on/off state (doors for example) | | 64 | 0x00000040 | GO\_FLAG\_TRIGGERED | (GO_FLAG_AI_OBSTACLE) makes the client register the object in something called AIObstacleMgr, unknown what it does | | 128 | 0x00000080 | GO\_FLAG\_FREEZE\_ANIMATION | unused from AzerothCore | | 512 | 0x00000200 | GO\_FLAG\_DAMAGED | Gameobject has been siege damaged | | 1024 | 0x00000400 | GO\_FLAG\_DESTROYED | Gameobject has been destroyed | ### mingold Minimum money, in copper, that the gameobject can drop when accessed / used. ### maxgold Maximum money, in copper, that the gameobject can drop when accessed / used. ### artkit GameObjectArtKit.dbc ID Updates display if object is activated by SPELL_EFFCT_ACTIVATE_OBJECT with MiscValue 19 - 22.