# instance\_encounters [<-Back-to:World](database-world.md) **The \`instance\_encounters\` table** Definitions of instance encounters. Used by LFG. **Structure** | Field | Type | Attributes | Key | Null | Default | Extra | Comment | |---------------------------|--------------|------------|-----|------|---------|-------|-------------------------------------------------------------------------| | [entry][1] | INT | UNSIGNED | PRI | NO | 0 | | Unique entry from DungeonEncounter.dbc | | [creditType][2] | TINYINT | UNSIGNED | | NO | 0 | | | | [creditEntry][3] | INT | UNSIGNED | | NO | 0 | | | | [lastEncounterDungeon][4] | SMALLINT | UNSIGNED | | NO | 0 | | If not 0, LfgDungeon.dbc entry for the instance it is last encounter in | | [comment][5] | varchat(255) | SIGNED | | NO | " | | | [1]: #entry [2]: #credittype [3]: #creditentry [4]: #lastencounterdungeon [5]: #comment **Description of the fields** ### entry Unique entry from [DungeonEncounter.dbc](DungeonEncounter) ### creditType See enum EncounterCreditType. ENCOUNTER\_CREDIT\_KILL\_CREATURE = 0 ENCOUNTER\_CREDIT\_CAST\_SPELL = 1 ### creditEntry If creditType = 0, then value for this field is creature entry. See creature\_template.entry If creditType = 1, then value for this field is a spell. See Spell.dbc. ### lastEncounterDungeon Reference to [LfgDungeon.dbc](LfgDungeon) entry for the instance it which is this encounter last. If 0, encounter is not last one. ### comment Instance encounter comment for easy identification. Encounter name used only.