# item\_loot\_money [<-Back-to:Characters](database-characters.md) **The \`item\_loot\_money\` table** Contains the money associated with a lootable inventory item such as a "Fat Sack of Coins" This table is populated the first time the player right-clicks to open an item. Rows are deleted when the player either removes the money or destroys the container item. **Structure** | Field | Type | Attributes | Key | Null | Default | Extra | Comment | |-------------------|---------|------------|-----|------|---------|-------|---------| | [container_id][1] | INT | UNSIGNED | | NO | 0 | | | | [money][2] | INT | UNSIGNED | | NO | 0 | | | [1]: #container_id [2]: #money **Description of the fields** ### container\_id The GUID of the container item. See item\_instance.guid ### money The amount of money loot in copper.