# lag\_reports [<-Back-to:Characters](database-characters.md) **The `\lag\_reports\` table** This table stores the lag reports made by players ingame (when they click on "Help Request"). **Structure** | Field | Type | Attributes | Key | Null | Default | Extra | Comment | | --------------- | -------- | ---------- | --- | ---- | ------- | -------------- | ------- | | [reportId][1] | INT | UNSIGNED | PRI | NO | | Auto Increment | | | [guid][2] | INT | UNSIGNED | | NO | 0 | | | | [lagType][3] | TINYINT | UNSIGNED | | NO | 0 | | | | [mapId][4] | SMALLINT | UNSIGNED | | NO | 0 | | | | [posX][5] | FLOAT | SIGNED | | NO | 0 | | | | [posY][6] | FLOAT | SIGNED | | NO | 0 | | | | [posZ][7] | FLOAT | SIGNED | | NO | 0 | | | | [latency][8] | INT | UNSIGNED | | NO | 0 | | | | [createTime][9] | INT | UNSIGNED | | NO | 0 | | | [1]: #reportid [2]: #guid [3]: #lagtype [4]: #mapid [5]: #posx [6]: #posy [7]: #posz [8]: #latency [9]: #createtime **Description of the fields** ### reportId Report ID ### guid Character guid. See [characters.guid](characters#guid) ### lagType * 0 = Loot related * 1 = Auction House related * 2 = Mail related * 3 = Chat related * 4 = Movement related * 5 = Spells and Abilities related ### mapId Map where lag was reported. See [Map.dbc](map). ### posX Position X. ### posY Position Y. ### posZ Position Z. ### latency Latency in ms at the moment of the report. ### createTime Creation date in Unix Time. (TODO: should be changed to mysql timestamp).