# linked\_respawn [<-Back-to:World](database-world.md) **The \`linked\_respawn\` table** This table links trash mobs to bosses so that if you kill the boss, the trash do not respawn before the instance is reset. Gameobjects can be linked too! **Structure** | Field | Type | Attributes | Key | Null | Default | Extra | Comment | |-----------------|------------|------------|-----|------|---------|-------|--------------------| | [guid][1] | INT | UNSIGNED | PRI | NO | | | Dependent Creature | | [linkedGuid][2] | INT | UNSIGNED | | NO | | | Master Creature | | [linkType][3] | TINYINT | UNSIGNED | | NO | 0 | | | [1]: #guid [2]: #linkedguid [3]: #linktype **Description of the fields** ### guid This is the guid of the [creature](http://www.azerothcore.org/wiki/creature#guid) or [gameobject](http://www.azerothcore.org/wiki/gameobject#guid) you want to link. ### linkedGuid This is the guid of the [creature](http://www.azerothcore.org/wiki/creature#guid) or [gameobject](http://www.azerothcore.org/wiki/gameobject#guid) (boss most likely) that you want to link to. ### linkedType | Value | Dependent | Master | |-------|------------|------------| | 0 | creature | creature | | 1 | creature | gameobject | | 2 | gameobject | gameobject | | 3 | gameobject | creature |