# mail_server_character [<-Back-to:Character](database-character.md) **The \`mail_server_character\` table** This table keeps entries of which player has recieved a server mail. This prevents the same mail to be sent twice to the same player. **Structure** | Field | Type | Attributes | Key | Null | Default | Extra | Comment | | ----------- | ---- | ---------- | --- | ---- | ------- | ----- | ------- | | [guid][1] | INT | UNSIGNED | PRI | NO | | | | | [mailId][2] | INT | UNSIGNED | PRI | NO | | | | [1]: #guid [2]: #mailId ## Description of the fields ### guid [characters.guid](characters#guid). ### mailId [mail_server_template.id](mail_server_template#guid).