# pet\_spell [<-Back-to:Characters](database-characters.md) **The \`pet\_spell\` table** This table holds information on individual pet spells. **Structure** | Field | Type | Attributes | Key | Null | Default | Extra | Comment | | ----------- | --------- | ---------- | --- | ---- | ------- | ----- | ------------------------ | | [guid][1] | INT | UNSIGNED | PRI | NO | 0 | | Global Unique Identifier | | [spell][2] | MEDIUMINT | UNSIGNED | PRI | NO | 0 | | Spell Identifier | | [active][3] | TINYINT | UNSIGNED | | NO | 0 | | | [1]: #guid [2]: #spell [3]: #active **Description of the fields** ### guid The pet GUID. See [character\_pet.id](character_pet#id). ### spell The spell ID. See [Spell.dbc](spell) column 1. ### active Boolean 0 or 1 controlling if the spell is active or not.