# player\_race\_stats [<-Back-to:World](database-world.md) **The \`player\_race\_stats\` table** This table holds information on modifiers for stat values applied to characters. All of the values in this table signify only the stat value modifiers based on the race of a character. **Structure** | Field | Type | Attributes | Key | Null | Default | Extra | Comment | |----------------|---------|------------|-----|------|---------|-------|---------| | [Race][1] | TINYINT | UNSIGNED | PRI | NO | | | | | [Strength][2] | INT | UNSIGNED | | NO | 0 | | | | [Agility][3] | INT | UNSIGNED | | NO | 0 | | | | [Stamina][4] | INT | UNSIGNED | | NO | 0 | | | | [Intellect][5] | INT | UNSIGNED | | NO | 0 | | | | [Spirit][6] | INT | UNSIGNED | | NO | 0 | | | [1]: #Race [2]: #Strength [3]: #Agility [4]: #Stamina [5]: #Intellect [6]: #Spirit **Description of the fields** ### Race The character race. This field defines what values to apply to the stats of a character. This value is taken from [`ChrRaces.dbc`](chrraces). ### Strength The strength modifier to apply to a character's base stat. ### Agility The agility modifier to apply to a character's base stat. ### Stamina The stamina modifier to apply to a character's base stat. ### Intellect The intellect modifier to apply to a character's base stat. ### Spirit The spirit modifier to apply to a character's base stat. **Relation to [\`player\_class\_stats\`](player_class_stats)** This table alone does not define the stats of a character. The values from this table are combined with the values found in the `player\_class\_stats` table to apply the final stats to a character at any level. The way the final stat can be calculated is as follows: Take the base stat from `player\_class\_stats` and add the modifier for that stat from this table. For example, a druid at level forty has a base strength stat of forty-six. Combining that with a night elf's strength modifier of negative four, you get a final value of forty-two.