# player\_xp\_for\_level [<-Back-to:World](database-world.md) **The \`player\_xp\_for\_level\` table** Includes information on how much experience needed for next level. Comes from sniffs. **Structure** | Field | Type | Attributes | Key | Null | Default | Extra | Comment | |-----------------|------------|------------|-----|------|---------|-------|---------| | [Level][1] | TINYINT | UNSIGNED | PRI | NO | NULL | | | | [Experience][2] | INT | UNSIGNED | | NO | NULL | | | [1]: #level [2]: #experience **Description of the fields** This table sets the exp point needed to upgrade the player's level. ### Level The player's level. ### Experience The experience needed to upgrade from the value in "lvl" field to "lvl" +1. ### Example | Level | Experience | |-------|------------| | 1 | 400 | | 2 | 900 | | 3 | 1400 | | 4 | 2100 | | 5 | 2800 |