# playercreateinfo [<-Back-to:World](database-world.md) **The \`playercreateinfo\` table** This table holds the start positions of each class-race combinations for all newly created characters. **Structure** | Field | Type | Attributes | Key | Null | Default | Extra | Comment | |------------------|--------------|------------|-----|------|---------|-------|---------| | [race][1] | TINYINT | UNSIGNED | PRI | NO | 0 | | | | [class][2] | TINYINT | UNSIGNED | PRI | NO | 0 | | | | [map][3] | SMALLINT | UNSIGNED | | NO | 0 | | | | [zone][4] | MEDIUMINT | UNSIGNED | | NO | 0 | | | | [position_x][5] | FLOAT | SIGNED | | NO | 0 | | | | [position_y][6] | FLOAT | SIGNED | | NO | 0 | | | | [position_z][7] | FLOAT | SIGNED | | NO | 0 | | | | [orientation][8] | FLOAT | SIGNED | | NO | 0 | | | [1]: #race [2]: #class [3]: #map [4]: #zone [5]: #position_x [6]: #position_y [7]: #position_z [8]: #orientation **Description of the fields** ### race The character's race. `ChrRaces.dbc` ### class The character's class. `ChrClasses.dbc` ### map The map ID. See [Map.dbc](Map) ### zone The zone ID. See [AreaTable.dbc](AreaTable) ### position\_x The X position. ### position\_y The Y position. ### position\_z The Z position. ### orientation The orientation.