# playercreateinfo\_spell\_custom [<-Back-to:World](database-world.md) This table holds information on what spells newly created characters should start with if the PlayerStart.AllSpells setting is enabled in worldserver.conf. A character in this table is defined by his/her race and class combination. Please note you'll have to set PlayerStart.CustomSpells to 1 in config, if not, this table will not have any effect. ## Structure | Field | Type | Attributes | Key | Null | Default | Extra | Comment | |----------------|--------------|------------|-----|------|---------|-------|---------| | [racemask][1] | INT | UNSIGNED | PRI | NO | 0 | | | | [classmask][2] | INT | UNSIGNED | PRI | NO | 0 | | | | [Spell][3] | MEDIUMINT | UNSIGNED | PRI | NO | 0 | | | | [Note][4] | VARCHAR(255) | SIGNED | | YES | NULL | | | [1]: #racemask [2]: #classmask [3]: #spell [4]: #note ## Description of the fields ### racemask One or more character's race. See [ChrRaces.dbc](chrraces). ### classmask One or more character's class. See [ChrClasses.dbc](chrclasses) ### Spell Spell id. See [Spell.dbc](Spell) ### Note Basically a comment of what your query does.