# spawn\_group [<-Back-to:World](database-world.md) **The \`spawn\_group\` table** This table contains Spawn Group members. **Structure** | | | | | | | | | |----------------------------------------------------------------------------------------------|-------------|----------------|---------|----------|-------------|-----------|-------------| | **Field** | **Type** | **Attributes** | **Key** | **Null** | **Default** | **Extra** | **Comment** | | [g](spawn_group_template_87293959.html#spawn_group_template-mapId)[roupId](#spawn_group-gro) | INT | UNSIGNED | PRI | NO | NULL |   |   | | [spawnType](#spawn_group-spawnType) | TINYINT | UNSIGNED | PRI | NO | NULL |   |   | | [spawnId](#spawn_group-spawnId) | INT | UNSIGNED | PRI  | NO | NULL |   |   | **Description of the fields** ### groupId This is the Group ID for the group. It must match a group already existing in the [spawn\_group\_template](spawn_group_template) table. ### spawnType This is the spawn type. It must be 0 for creatures, and 1 for game objects. ### spawnId This is the spawn ID of the creature/game object that should be included in the group. The ID must exist in the [creature](creature) or [gameobject](gameobject) tables respectively.