# uptime [<-Back-to:Auth](database-auth.md) **The \`uptime\` table** This table holds the server's uptime. The core will automatically update the latest entry's value until it crashes and a new record is added. **Structure** | Field | Type | Attributes | Key | Null | Default | Extra | Comment | | --------------- | ------------ | ---------- | --- | ---- | ----------- | ----- | ------- | | [realmid][1] | INT | UNSIGNED | PRI | NO | | | | | [starttime][2] | INT | UNSIGNED | PRI | NO | 0 | | | | [uptime][3] | INT | UNSIGNED | | NO | 0 | | | | [maxplayers][4] | SMALLINT | UNSIGNED | | NO | 0 | | | | [revision][5] | VARCHAR(255) | SIGNED | | NO | AzerothCore | | | [1]: #realmid [2]: #starttime [3]: #uptime [4]: #maxplayers [5]: #revision **Description of the fields** ### realmid The ID of the realm. See [realmlist.id](realmlist#id). ### starttime The time when the server was started, in Unix time. ### uptime The uptime of the server, in seconds. ### maxplayers The maximum number of players connected. ### revision The detailed revision of the worldserver.