目录

game_tele

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Table Structure

This table contains a list of teleport locations that can be used with the .tele command in-game. Entries in this table can be added/deleted manually or with the .tele add and .tele delete commands.

Field Type Attributes Key Null Default Extra
id MEDIUMINT UNSIGNED PRI NO NULL Auto increment
position_x FLOAT SIGNED NO 0
position_y FLOAT SIGNED NO 0
position_z FLOAT SIGNED NO 0
orientation FLOAT SIGNED NO 0
map SMALLINT UNSIGNED NO 0
name VARCHAR(100) SIGNED NO NULL

Field Descriptions

id

The ID of the teleport location. This number is unique to every location added.

position_x

The x-axis coordinate of the teleport location. This can be attained by using the .gps command.

position_y

The y-axis coordinate of the teleport location. This can be attained by using the .gps command.

position_z

The z-axis coordinate of the teleport location. This can be attained by using the .gps command.

orientation

The direction that the player will face after arriving at the teleport location. This can be attained by using the .gps command.

(North = 0, South = 3.14159)

map

The map ID of the location. See the Map DBC file for the IDs of all of the zones.

name

A descriptive name for the teleport location. The name cannot have any spaces in it. It is also not recommended to use special characters such as periods, commas, slashes, etc…

Examples

id position_x position_y position_z orientation map name
10 2799.46 847.549 111.842 0.509892 0 AgamandMills
11 -7040.08 -3342.15 241.667 0.82338 0 AgmondsEnd
12 451.572 -3342.23 119.689 0.772541 0 AgolWatha
13 -2681.4 -4787.21 16.0751 4.69276 1 AlcazIsland
14 -1746.58 5780.03 146.44 1.30629 530 AldorRise