Table Structure
This table contains a list of teleport locations that can be used with the .tele command in-game. Entries in this table can be added/deleted manually or with the .tele add and .tele delete commands.
Field | Type | Attributes | Key | Null | Default | Extra |
---|---|---|---|---|---|---|
id | MEDIUMINT | UNSIGNED | PRI | NO | NULL | Auto increment |
position_x | FLOAT | SIGNED | NO | 0 | ||
position_y | FLOAT | SIGNED | NO | 0 | ||
position_z | FLOAT | SIGNED | NO | 0 | ||
orientation | FLOAT | SIGNED | NO | 0 | ||
map | SMALLINT | UNSIGNED | NO | 0 | ||
name | VARCHAR(100) | SIGNED | NO | NULL |
Field Descriptions
The ID of the teleport location. This number is unique to every location added.
The x-axis coordinate of the teleport location. This can be attained by using the .gps command.
The y-axis coordinate of the teleport location. This can be attained by using the .gps command.
The z-axis coordinate of the teleport location. This can be attained by using the .gps command.
The direction that the player will face after arriving at the teleport location. This can be attained by using the .gps command.
(North = 0, South = 3.14159)
The map ID of the location. See the Map DBC file for the IDs of all of the zones.
A descriptive name for the teleport location. The name cannot have any spaces in it. It is also not recommended to use special characters such as periods, commas, slashes, etc…
id | position_x | position_y | position_z | orientation | map | name |
---|---|---|---|---|---|---|
10 | 2799.46 | 847.549 | 111.842 | 0.509892 | 0 | AgamandMills |
11 | -7040.08 | -3342.15 | 241.667 | 0.82338 | 0 | AgmondsEnd |
12 | 451.572 | -3342.23 | 119.689 | 0.772541 | 0 | AgolWatha |
13 | -2681.4 | -4787.21 | 16.0751 | 4.69276 | 1 | AlcazIsland |
14 | -1746.58 | 5780.03 | 146.44 | 1.30629 | 530 | AldorRise |