This table holds additional information on gameobjects.
ID of the game object, from gameobject_template.entry.
Object's faction, if any. See FactionTemplate
Value | Flag | Name | Comment |
---|---|---|---|
1 | 0x00000001 | GO_FLAG_IN_USE | Gameobject in use - Disables interaction while being animated |
2 | 0x00000002 | GO_FLAG_LOCKED | Makes the Gameobject Locked. Requires a key, spell, or event to be opened. “Locked” appears in tooltip |
4 | 0x00000004 | GO_FLAG_INTERACT_COND | Untargetable, cannot interact (condition to interact - requires GO_DYNFLAG_LO_ACTIVATE to enable interaction clientside) |
8 | 0x00000008 | GO_FLAG_TRANSPORT | Gameobject can transport (boat, elevator, car) |
16 | 0x00000010 | GO_FLAG_NOT_SELECTABLE | Not selectable (Not even in GM-mode) |
32 | 0x00000020 | GO_FLAG_NODESPAWN | Never despawns. Typical for gameobjects with on/off state (doors for example) |
64 | 0x00000040 | GO_FLAG_TRIGGERED | (GO_FLAG_AI_OBSTACLE) makes the client register the object in something called AIObstacleMgr, unknown what it does |
128 | 0x00000080 | GO_FLAG_FREEZE_ANIMATION | unused from AzerothCore |
512 | 0x00000200 | GO_FLAG_DAMAGED | Gameobject has been siege damaged |
1024 | 0x00000400 | GO_FLAG_DESTROYED | Gameobject has been destroyed |
Minimum money, in copper, that the gameobject can drop when accessed / used.
Maximum money, in copper, that the gameobject can drop when accessed / used.
GameObjectArtKit.dbc ID
Updates display if object is activated by SPELL_EFFCT_ACTIVATE_OBJECT with MiscValue 19 - 22.