Table Structure
This table holds information on what default actions a brand new character should start out with. Each race-class combination can have a different default starting setup.
Field | Type | Attributes | Key | Null | Default | Extra | Comment |
---|---|---|---|---|---|---|---|
race | TINYINT | UNSIGNED | PRI | NO | 0 | ||
class | TINYINT | UNSIGNED | PRI | NO | 0 | ||
button | SMALLINT | UNSIGNED | NO | 0 | |||
action | INT | UNSIGNED | NO | 0 | |||
type | SMALLINT | UNSIGNED | NO | 0 |
Field Descriptions
The character's race.
The character's class.
The ID of the slot on the action bar where the action icon will be placed.
Special bars are used for stances, auras, pets, stealth, and other similar special modes.
Button IDs | Set (key) |
---|---|
0-11 | 1 (SHIFT + 1) |
12-23 | 2 (SHIFT + 2) |
24-35 | 3 (SHIFT + 3) h1. Right Side Bar |
36-47 | 4 (SHIFT + 4) Right Side Bar 2 |
48-59 | 5 (SHIFT + 5) h1. Bottom Right Bar |
60-71 | 6 (SHIFT + 6) Bottom Left Bar |
72-83 | 1 SpecialA |
84-95 | 1 SpecialB |
96-107 | 1 SpecialC |
108-119 | 1 SpecialD |
The type of action:
ID | Type |
---|---|
0 | Spell |
64 | Macro |
128 | Item |