Table: quest_details
This table handles Quest NPC emotes with emote delays.
Field | Type | Attributes | Key | NULL | Default | Comment |
---|---|---|---|---|---|---|
ID | MEDIUMINT | UNSIGNED | PRI | NO | 0 | Unique ID (quest_template.ID) |
Emote1 | SMALLINT | UNSIGNED | NO | 0 | Quest NPC Emote | |
Emote2 | SMALLINT | UNSIGNED | NO | 0 | Quest NPC Emote | |
Emote3 | SMALLINT | UNSIGNED | NO | 0 | Quest NPC Emote | |
Emote4 | SMALLINT | UNSIGNED | NO | 0 | Quest NPC Emote | |
EmoteDelay1 | INT | UNSIGNED | NO | 0 | Emote delay in milliseconds | |
EmoteDelay2 | INT | UNSIGNED | NO | 0 | Emote delay in milliseconds | |
EmoteDelay3 | INT | UNSIGNED | NO | 0 | Emote delay in milliseconds | |
EmoteDelay4 | INT | UNSIGNED | NO | 0 | Emote delay in milliseconds | |
VerifiedBuild | SMALLINT | NO | 0 | Game client Build number or manually set value |
Description of the fields:
Unique ID (quest_template.ID)
Emote (from Emotes.dbc) played by NPC
Emote (from Emotes.dbc) played by NPC
Emote (from Emotes.dbc) played by NPC
Emote (from Emotes.dbc) played by NPC
Emote delay in milliseconds
Emote delay in milliseconds
Emote delay in milliseconds
Emote delay in milliseconds
This field is used by the TrinityCore DB Team to determine whether a template has been verified from WDB files.