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This table format is used for 3 different tables to control possible scripts activated by different actions:
spell_scripts: Holds scripts that can be activated by spells with effect SPELL_EFFECT_SCRIPT_EFFECT (77) or SPELL_EFFECT_DUMMY(3).
event_scripts: Holds scripts activated whenever an event is activated, be it by an object or as the spell effect SPELL_EFFECT_SEND_EVENT (61).
waypoint_scripts: Holds scripts used in the waypoint_data table. See also Waypoints-Information for general information about waypoints.
NOTE: An entry in this table may have more than one row as a script may do more than just one action. Also each action the script may make can have a separate delay attached to it. In that case, the core will activate the appropriate action after the correct delay.
Table Structure
Field | Comment |
---|---|
id | |
effIndex | only used in spell_scripts |
delay | |
command | |
datalong | |
datalong2 | |
dataint | |
x | |
y | |
z | |
o | |
guid | only used in waypoint_scripts; acts as primary key and is set automatically using the GM command 'wp event add' |
For spell_scripts, it is the spell ID. See Spell.dbc
For event_scripts, it is the event ID. There doesn't exist currently a full list of events. In any case, the event IDs are taken directly from gameobject WDB data or spell effect data. If both a gameobject and a spell activate the same event, the IDs will match.
For waypoint_scripts, it is the action ID.
The effect index of the spell that this script is to be applied to.
Delay in seconds before this current step of the script activates. 0 = instant.
The type of action performed by the script after delay seconds have passed. The value of this field affects what other fields also need to be set. The following commands can be used:
Command | Name | Description |
---|---|---|
0 | TALK | Creature say/whisper/yell/textemote. |
1 | EMOTE | Play emote on creature. |
2 | FIELD_SET | Change the value at an index for the player. |
3 | MOVE_TO | Relocate creature to a destination. |
4 | FLAG_SET | Turns on bits on a flag field at an index for the player. |
5 | FLAG_REMOVE | Turns off bits on a flag field at an index for the player. |
6 | TELEPORT_TO | Teleports the player to a location. |
7 | QUEST_EXPLORED | Satisfies the explore requirement for a quest. |
8 | KILL_CREDIT | Gives kill credit to the player. |
9 | RESPAWN_GAMEOBJECT | Spawns a despawned gameobject. |
10 | TEMP_SUMMON_CREATURE | Temporarily summons a creature. |
11 | OPEN_DOOR | Opens a door gameobject (type h1. 0). |
12 | CLOSE_DOOR | Closes a door gameobject (type 0). |
13 | ACTIVATE_OBJECT | Activates an object. |
14 | REMOVE_AURA | Removes an aura due to a spell. |
15 | CAST_SPELL | Casts a spell. |
16 | PLAY_SOUND | Plays a sound. |
17 | CREATE_ITEM | Creates specified amount of items for the player. |
18 | DESPAWN_SELF | Forces creature to despawn. |
20 | LOAD_PATH | Load path to unit, then unit starts waypoint movement. |
21 | CALLSCRIPT_TO_UNIT | Calls script from one of *_scripts table with given unit as source. |
22 | KILL | Changes state of the creature to dead and optionally removes its corpse. |
30 | ORIENTATION | Changes unit's orientation (Used in Waypoint Scripts) |
31 | EQUIP | Sets creature equipment. |
32 | MODEL | Sets creature model. |
33 | CLOSE_GOSSIP | Closes gossip window. This command is only used for Gossip Scripts. |
34 | PLAYMOVIE | Plays movie. |
35 | MOVEMENT | Change movement type. |
Depending on what command was used, the meaning and use for the following fields varies.
Exists only for 'waypoint_scripts' and acts there as primary key; it is set automatically using the GM command 'wp event add'.