linked_respawn
The `linked_respawn` table
This table links trash mobs to bosses so that if you kill the boss, the trash do not respawn before the instance is reset. Gameobjects can be linked too!
Structure
Field | Type | Attributes | Key | Null | Default | Extra | Comment |
---|---|---|---|---|---|---|---|
guid | INT | UNSIGNED | PRI | NO | Dependent Creature | ||
linkedGuid | INT | UNSIGNED | NO | Master Creature | |||
linkType | TINYINT | UNSIGNED | NO | 0 |
Description of the fields
guid
This is the guid of the creature or gameobject you want to link.
linkedGuid
This is the guid of the creature or gameobject (boss most likely) that you want to link to.
linkedType
Value | Dependent | Master |
---|---|---|
0 | creature | creature |
1 | creature | gameobject |
2 | gameobject | gameobject |
3 | gameobject | creature |