quest_greeting
Table: quest_greeting
This table add greeting behavior to an NPC or an Gameobject.
Field | Type | Attributes | Key | NULL | Default | Comment |
---|---|---|---|---|---|---|
ID | MEDIUMINT | UNSIGNED | Yes | NO | 0 | |
Type | TINYINT | UNSIGNED | Yes | NO | 0 | |
locale | VARCHAR(4) | NO | NO | |||
Greeting | TEXT | NO | YES | NULL | ||
VerifiedBuild | SMALLINT | SIGNED | NO | NO | 0 |
Description of the fields:
ID
Unique ID (creature_template.entry or gameobject_template.entry)
Type
- 0=Creature (The ID is point to creature_template.entry)
- 1=GameObject (The ID is point to gameobject_template.entry)
locale
Client Locale
Greeting
Text to show
VerifiedBuild
This field was used to determine whether a template has been verified from WDB files.
- If value is 0 then it has not been parsed yet.
- If value is above 0 then it has been parsed with WDB files from that specific client build.
- If value is -1 then it is just a place holder until proper data are found on WDBs.
- If value is -Client Build then it was parsed with WDB files from that specific client build and manually edited later for some special necessity.