docs-en:quest_greeting_locale.md

quest_greeting

Table: quest_greeting

This table add greeting behavior to an NPC or an Gameobject.

Field Type Attributes Key NULL Default Comment
ID MEDIUMINT UNSIGNED Yes NO 0
Type TINYINT UNSIGNED Yes NO 0
locale VARCHAR(4) NO NO
Greeting TEXT NO YES NULL
VerifiedBuild SMALLINT SIGNED NO NO 0

Description of the fields:

  • 0=Creature (The ID is point to creature_template.entry)
  • 1=GameObject (The ID is point to gameobject_template.entry)

Client Locale

Text to show

This field was used to determine whether a template has been verified from WDB files.

  • If value is 0 then it has not been parsed yet.
  • If value is above 0 then it has been parsed with WDB files from that specific client build.
  • If value is -1 then it is just a place holder until proper data are found on WDBs.
  • If value is -Client Build then it was parsed with WDB files from that specific client build and manually edited later for some special necessity.
  • docs-en/quest_greeting_locale.md.txt
  • 最后更改: 2024/03/15 19:08
  • 127.0.0.1