docs-en:vehicle_accessory.md

vehicle_accessory

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The `vehicle_accessory` table

This table is used to tell the server to spawn an additional NPC with this vehicle.

Structure

Field Type Attributes Key Null Default Extra Comment
guid MEDIUMINT UNSIGNED PRI NO 0
accessory_entry MEDIUMINT UNSIGNED NO 0
seat_id TINYINT SIGNED PRI NO 0
minion TINYINT UNSIGNED NO 0
description text SIGNED NO
summontype TINYINT UNSIGNED NO 6 see enum TempSummonType
summontimer INT UNSIGNED NO 30000 timer, only relevant for certain summontypes

Description of the fields

Guid of creature to be used as Vehicle, to be obtained from creature table.

accessory_entry

Entry from creature_template to be used as the rider/turret/addon to the main vehicle. ID from creature_template. Flying vehicles must have InhabitType set to (4 - Flying).

Vehicle seat in witch the accessory should be spawned. See VehicleSeat.dbc

If value is 0 accessory will not die when vehicle dies. If value is 1 accessory will die when the vehicle dies.

Note: When making detachable vehicles you will always want to use value 0, otherwise when the main vehicle dies so does the detached vehicles.

Comment

Flag Name Comments
1 TEMPSUMMON_TIMED_OR_DEAD_DESPAWN Despawns after a specified time OR when the creature disappears
2 TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN Despawns after a specified time OR when the creature dies
3 TEMPSUMMON_TIMED_DESPAWN Despawns after a specified time
4 TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT Despawns after a specified time after the creature is out of combat
5 TEMPSUMMON_CORPSE_DESPAWN Despawns instantly after death
6 TEMPSUMMON_CORPSE_TIMED_DESPAWN Despawns after a specified time after death
7 TEMPSUMMON_DEAD_DESPAWN Despawns when the creature disappears
8 TEMPSUMMON_MANUAL_DESPAWN Despawns when UnSummon() is called

Timer linked to summontype

  • docs-en/vehicle_accessory.md.txt
  • 最后更改: 2024/03/15 19:08
  • 127.0.0.1