目录

gameobject_respawn

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The `gameobject_respawn` table

This table holds the re-spawn time when game objects should be re spawned in the world. In case of a server crash, this table holds the re-spawn data so that the game objects don't re-spawn immediately on server restart. How often the re-spawn time is saved for game objects can be controlled in trinitycore.conf at SaveRespawnTimeImmediately. Usually the only objects that despawn and need to be re-spawned are chests and doors.

Structure

Field Type Attributes Key Null Default Extra Comment
guid INT UNSIGNED PRI NO 0 Global Unique Identifier
respawnTime INT UNSIGNED NO 0
mapId SMALLINT UNSIGNED NO 0
instanceId INT UNSIGNED PRI NO 0 Instance Identifier

Description of the fields

guid

The GUID of the game object. See gameobject.guid.

respawnTime

The time when the game object should be respawned in Unix time.

mapid

field-no-description|3

instanceId

If the game object belonged in an instance, this field holds the instance ID where this game object should be respawned. Each instance is different depending on the group so this field is vital in keeping track of which game objects should be respawned for which players at what time.