docs-en:character_action.md

character_action

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The `character_action` table

Contains all the individual button data for each character. A button is any of the places in the GUI where you can place for example a spell, item, or macro as a shortcut.

Structure

Field Type Attributes Key Null Default Extra Comment
guid INT UNSIGNED PRI NO 0
spec TINYINT UNSIGNED PRI NO 0
button TINYINT UNSIGNED PRI NO 0
action INT UNSIGNED NO 0
type TINYINT UNSIGNED NO 0

Description of the fields

The GUID of the character. See characters.guid.

spec = 0 is the first spec, spec = 1 is the second spec.

The ID of the button on the action bar where the action icon will be placed.

Special bars are used for stances, auras, pets, stealth, and other similar special modes.

Possible values

Button IDs Set (key)
1-11 1 (SHIFT + 1)
12-23 2 (SHIFT + 2)
24-35 3 (SHIFT + 3) h1. Right Side Bar
36-47 4 (SHIFT + 4) Right Side Bar 2
48-59 5 (SHIFT + 5) h1. Bottom Right Bar
60-71 6 (SHIFT + 6) Bottom Left Bar
72-83 1 SpecialA
84-95 1 SpecialB
96-107 1 SpecialC
108-119 1 SpecialD

Depending on the type value, this could be either the spell ID (Spell.dbc), the item ID or macro ID.

The type of action:

Possible types

Value Description
0 Spell
1 Click
32 Eq set
64 Macro
65 Click macro
128 Item
  • docs-en/character_action.md.txt
  • 最后更改: 2024/03/15 19:08
  • 127.0.0.1