The `mail` table
This table contains main data about all mails in the game.
Structure
Field | Type | Attributes | Key | Null | Default | Extra | Comment |
---|---|---|---|---|---|---|---|
id | INT | UNSIGNED | PRI | NO | 0 | Identifier | |
messageType | TINYINT | UNSIGNED | NO | 0 | |||
stationery | TINYINT | UNSIGNED | NO | 41 | |||
mailTemplateId | SMALLINT | UNSIGNED | NO | 0 | |||
sender | INT | UNSIGNED | NO | 0 | Character Global Unique Identifier | ||
receiver | INT | UNSIGNED | NO | 0 | Character Global Unique Identifier | ||
subject | LONGTEXT | SIGNED | YES | ||||
body | LONGTEXT | SIGNED | YES | ||||
has_items | TINYINT | UNSIGNED | NO | 0 | |||
expire_time | INT | UNSIGNED | NO | 0 | |||
deliver_time | INT | UNSIGNED | NO | 0 | |||
money | INT | UNSIGNED | NO | 0 | |||
cod | INT | UNSIGNED | NO | 0 | |||
checked | TINYINT | UNSIGNED | NO | 0 | |||
auctionId | INT | UNSIGNED | NO | 0 |
Description of the fields
id
This field contains unique ID of any messages.
Don't have autoincrement !!!
messageType
- 0 = Normal
- 1 = doesn't exist
- 2 = Auction
- 3 = Creature
- 4 = Gameobject
- 5 = Item
stationery
This field can contain these values:
- 1 = Test
- 41 = Normal mail layout
- 61 = GM (Blizzard)
- 62 = Auction
- 64 = VAL (???)
- 65 = CHR (???)
mailTemplateId
Id from MailTemplate.dbc
sender
In this field is entered sender character.guid.
receiver
Here is receiver's character.guid.
subject
Here is stored mail subject.
If stationery is 62, subject has formatted data:
itemEntry:0:response:lotId:itemCount
- itemEntry: entry field from item_template table
- 0: allways 0
- response: Flag from 0 to 6
Flag | Comment |
---|---|
0 | AUCTION_OUTBIDDED |
1 | AUCTION_WON |
2 | AUCTION_SUCCESSFUL |
3 | AUCTION_EXPIRED |
4 | AUCTION_CANCELLED_TO_BIDDER |
5 | AUCTION_CANCELED |
6 | AUCTION_SALE_PENDING |
* lotId: id field from auctionhouse table
- itemCount: amount of item at this Lot
body
The text contained in the mail. Max length is 8000 characters.
If stationery is 62, body has formatted data:
hexID:bid:buyout:deposit:cut:delay:eta
- hexID: hex value of itemowner's GUID (guid field from characters table)
- bid: ending bid for this lot
- buyout: buyout price of lot
- deposit: amount of money which will be taken by auctionhouse and returned then auction ends
- cut: Commission fee. Will be taken by auctionhouse then auction ends
- delay: time in seconds to delay mail with money for successfully solded lot
- eta: packed time to next mail whth money which appears in mail heder and body of notification mail
This formatted data seen only in mail with notification about successful auction or about pending mail with money.
has_items
expire_time
Here is timestamp which stores date for auto-return mail to sender or delete if stationery is 62 (AuctionHouse).
deliver_time
Here is timestamp which stores date when mail must be delivered to receiver. Can be delayed mails from AuctionHouse.
money
The ammout of money in mail, or money to pay when is COD.
cod
Default: 0 - No COD,
when is set to 1, that field `money` stores gold for COD.
checked
Flag | Comment |
---|---|
0 | MAIL_CHECK_MASK_NONE |
1 | MAIL_CHECK_MASK_READ |
2 | MAIL_CHECK_MASK_RETURNED |
4 | MAIL_CHECK_MASK_COPIED |
8 | MAIL_CHECK_MASK_COD_PAYMENT |
16 | MAIL_CHECK_MASK_HAS_BODY |
auctionId
Only if stationery is 62.
Lot id from AuctionHouse. Can be negative vector in case of delayed mail with money sended by Auction to Lot-owner. For example:
auctionId = 777 : mail to Lot-owner, contains money for sended Lot id 777. Delivered money.
auctionId = -777 : mail contains info that Lot id 777 is sold. Money will be delivered in next mail, time of deliver is set in ''%%deliver_time%%'' field.