docs-en:spell-aura-reference.md

Spell Aura Reference

Version is : 3.3.5a

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Spell Aura Names

SPELL_AURA_MOD_POSSESS = 2

  • BasePoints: (+Die Points) Up to the level that can be charmed

SPELL_AURA_MOD_CHARM = 6

  • BasePoints: (+Die Points) Up to the level that can be charmed

SPELL_AURA_MOD_THREAT = 10

SPELL_AURA_MOD_DAMAGE_DONE = 13

SPELL_AURA_MOD_DAMAGE_TAKEN = 14

SPELL_AURA_MOD_STEALTH = 16

  • EffectMiscValueA: Stealth Type (0 = General, 1 = Trap)

SPELL_AURA_MOD_STEALTH_DETECT = 17

  • EffectMiscValueA: Stealth Type (0 = General, 1 = Trap)

SPELL_AURA_MOD_INVISIBILITY = 18

SPELL_AURA_MOD_INVISIBILITY_DETECT = 19

SPELL_AURA_OBS_MOD_POWER = 21

SPELL_AURA_MOD_RESISTANCE = 22

SPELL_AURA_PERIODIC_TRIGGER_SPELL = 23

  • TriggerSpell: Spell ID
  • Amplitude: The time in MS that the trigger will land.

SPELL_AURA_PERIODIC_ENERGIZE = 24

SPELL_AURA_MOD_STAT = 29

SPELL_AURA_MOD_SKILL = 30

SPELL_AURA_MOD_INCREASE_ENERGY = 35

SPELL_AURA_MOD_SHAPESHIFT = 36

  • EffectMiscValueA: ID from SpellShapeshiftForm.dbc

SPELL_AURA_EFFECT_IMMUNITY = 37

  • EffectMiscValueA: ID from Spell Effect to become immune to.

SPELL_AURA_STATE_IMMUNITY = 38

  • EffectMiscValueA: ID from Spell Auras

SPELL_AURA_SCHOOL_IMMUNITY = 39

SPELL_AURA_DAMAGE_IMMUNITY = 40

SPELL_AURA_DISPEL_IMMUNITY = 41

SPELL_AURA_TRACK_CREATURES = 44

SPELL_AURA_TRACK_RESOURCES = 45

SPELL_AURA_TRANSFORM = 56

SPELL_AURA_MOD_DAMAGE_DONE_CREATURE = 59

SPELL_AURA_SCHOOL_ABSORB = 69

SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL = 71

SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT = 72

SPELL_AURA_MOD_POWER_COST_SCHOOL = 73

SPELL_AURA_REFLECT_SPELLS_SCHOOL = 74

SPELL_AURA_MOD_LANGUAGE = 75

SPELL_AURA_MECHANIC_IMMUNITY = 77

SPELL_AURA_MOUNTED = 78

SPELL_AURA_MOD_DAMAGE_PERCENT_DONE = 79

SPELL_AURA_MOD_PERCENT_STAT = 80

SPELL_AURA_SPLIT_DAMAGE_PCT = 81

SPELL_AURA_MOD_BASE_RESISTANCE = 83

SPELL_AURA_MOD_POWER_REGEN = 85

SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN = 87

SPELL_AURA_MANA_SHIELD = 97

SPELL_AURA_MOD_SKILL_TALENT = 98

SPELL_AURA_MOD_RESISTANCE_PCT = 101

SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS = 102

SPELL_AURA_ADD_FLAT_MODIFIER = 107

SPELL_AURA_ADD_PCT_MODIFIER = 108

SPELL_AURA_MOD_POWER_REGEN_PERCENT = 110

SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN = 113

SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT = 114

SPELL_AURA_MOD_HEALING = 115

SPELL_AURA_MOD_MECHANIC_RESISTANCE = 117

SPELL_AURA_MOD_HEALING_PCT = 118

SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS = 131

SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT = 132

SPELL_AURA_MOD_HEALING_DONE = 135

SPELL_AURA_MOD_HEALING_DONE_PERCENT = 136

SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE = 137

SPELL_AURA_FORCE_REACTION = 139

SPELL_AURA_MOD_BASE_RESISTANCE_PCT = 142

SPELL_AURA_MOD_RESISTANCE_EXCLUSIVE = 143

SPELL_AURA_MECHANIC_IMMUNITY_MASK = 147

SPELL_AURA_SPLIT_DAMAGE_FLAT = 153

SPELL_AURA_MOD_CRIT_DAMAGE_BONUS = 163

SPELL_AURA_MOD_DAMAGE_DONE_VERSUS = 168

SPELL_AURA_MOD_CRIT_PERCENT_VERSUS = 169

SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT = 174

SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT = 175

SPELL_AURA_MOD_DEBUFF_RESISTANCE = 178

SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE = 179

SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS = 180

SPELL_AURA_MOD_CRITICAL_THREAT = 183

SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE = 186

SPELL_AURA_MOD_RATING = 189

  • EffectMiscValueA: Rating Type

SPELL_AURA_MOD_FACTION_REPUTATION_GAIN = 190

SPELL_AURA_MOD_TARGET_ABSORB_SCHOOL = 194

SPELL_AURA_MOD_TARGET_ABILITY_ABSORB_SCHOOL = 195

SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT = 199

SPELL_AURA_MOD_SCHOOL_CRIT_DMG_TAKEN = 205

SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT = 212

SPELL_AURA_MOD_MANA_REGEN_FROM_STAT = 219

SPELL_AURA_MOD_RATING_FROM_STAT = 220

  • EffectMiscValueA: Rating Type

SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE = 229

SPELL_AURA_MECHANIC_DURATION_MOD = 232

SPELL_AURA_CHANGE_MODEL_FOR_ALL_HUMANOIDS = 233

SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK = 234

SPELL_AURA_MOD_FACTION = 243

SPELL_AURA_COMPREHEND_LANGUAGE = 244

SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL = 245

SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK = 246

SPELL_AURA_CONVERT_RUNE = 249

  • EffectMiscValueA: Rune Type to convert
  • EffectMiscValueB: The converted new Rune

SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT = 255

SPELL_AURA_NO_REAGENT_USE = 256

  • EffectMiscValueA: Some sort of a reagent type.

SPELL_AURA_MOD_HOT_PCT = 259

SPELL_AURA_SCREEN_EFFECT = 260

  • EffectMiscValueA: ID from screen ScreenEffect.dbc

SPELL_AURA_PHASE = 261

  • EffectMiscValueA: Phase Mask

SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL = 267

SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT = 268

SPELL_AURA_MOD_IGNORE_TARGET_RESIST = 269

SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIS

SPELL_AURA_MOD_DAMAGE_FROM_CASTER = 271

SPELL_AURA_X_RAY = 273

SPELL_AURA_MOD_DAMAGE_DONE_FOR_MECHANIC = 276

SPELL_AURA_OVERRIDE_SPELLS = 293

  • EffectMiscValueA: ID from screen OverrideSpellData.dbc

SPELL_AURA_PREVENT_REGENERATE_POWER = 294

SPELL_AURA_SET_VEHICLE_ID = 296

  • EffectMiscValueA: ID from Vehicle.dbc

SPELL_AURA_SHARE_DAMAGE_PCT = 300

SPELL_AURA_SCHOOL_HEAL_ABSORB = 301

SPELL_AURA_MOD_DAMAGE_DONE_VERSUS_AURASTATE = 303

  • EffectMiscValueA: ID from AuraStateType (master/src/server/shared/SharedDefines.h)

SPELL_AURA_MOD_FAKE_INEBRIATE = 304

SPELL_AURA_MOD_CREATURE_AOE_DAMAGE_AVOIDANCE = 310

ID School
1 Physical
2 Holy
4 Fire
8 Nature
16 Frost
32 Shadow
64 Arcane
127 All
ID Type
0 INVISIBILITY_GENERAL
1 INVISIBILITY_UNK1
2 INVISIBILITY_UNK2
3 INVISIBILITY_TRAP
4 INVISIBILITY_UNK4
5 INVISIBILITY_UNK5
6 INVISIBILITY_DRUNK
7 INVISIBILITY_UNK7
8 INVISIBILITY_UNK8
9 INVISIBILITY_UNK9
10 INVISIBILITY_UNK10
11 INVISIBILITY_UNK11
ID Type
0 Mana
1 Rage
2 Focus
3 Energy
4 Happiness
5 Rune
6 Runic
7 Max powers
127 All powers
-2 HP
ID Stat
0 Strength
1 Agility
2 Stamina
3 Intelligence
4 Spirit
-1 All
ID Type ID Type ID Type
0 None 4 Poison 8 SPE_NPC_ONLY
1 Magic 5 Stealth 9 Enrage
2 Curse 6 Invisibility 10 ZG Trinket
3 Disease 7 ALL 11 Old Unseen
ID Type
0 None
1 Beast
2 Dragonkin
3 Demon
4 Elemental
5 Giant
6 Undead
7 Humanoid
8 Critter
9 Mechanical
10 Not specified
11 Totem
12 Non-Combat Pet
13 Gas Cloud
ID Type
1 LOCKTYPE_PICKLOCK
2 LOCKTYPE_HERBALISM
3 LOCKTYPE_MINING
4 LOCKTYPE_DISARM_TRAP
5 LOCKTYPE_OPEN
6 LOCKTYPE_TREASURE
7 LOCKTYPE_CALCIFIED_ELVEN_GEMS
8 LOCKTYPE_CLOSE
9 LOCKTYPE_ARM_TRAP
10 LOCKTYPE_QUICK_OPEN
11 LOCKTYPE_QUICK_CLOSE
12 LOCKTYPE_OPEN_TINKERING
13 LOCKTYPE_OPEN_KNEELING
14 LOCKTYPE_OPEN_ATTACKING
15 LOCKTYPE_GAHZRIDIAN
16 LOCKTYPE_BLASTING
17 LOCKTYPE_SLOW_OPEN
18 LOCKTYPE_SLOW_CLOSE
19 LOCKTYPE_FISHING
20 LOCKTYPE_INSCRIPTION
21 LOCKTYPE_OPEN_FROM_VEHICLE
ID Mechanic ID Mechanic ID Mechanic
0 None 11 Snare 22 Infected
1 Charm 12 Stun 23 Turn
2 Disorient 13 Freeze 24 Horror
3 Disarm 14 Knockout 25 Invulnerability
4 Distract 15 Bleed 26 Interrupt
5 Fear 16 Bandage 27 Daze
6 Grip 17 Polymorph 28 Discovery
7 Root 18 Banish 29 immunity shield
8 Slow 19 Shield 30 All powers
9 Silence 20 Shackle 31 Sap
10 Sleep 21 Mount 31 Enrage
ID Modifier ID Modifier ID Modifier
0 damage 11 CD 22 DoT
1 duration 12 effect2 23 effect3
2 threat 13 ignore armor 24 bonus multiplier
3 effect1 14 cost 25
4 charges 15 crit damage bonus 26 PPM
5 range 16 resist miss chance 27 value multipler
6 radius 17 jump targets 28 resist dispel chance
7 crit chance 18 Chance of success 29 crit damage bonus 2
8 all effects 19 Amplitude 30 pell cost refund on fail
9 No pushback 20 Dmg multiplier
10 Cast Time 21 GCD
  • docs-en/spell-aura-reference.md.txt
  • 最后更改: 2024/03/15 19:08
  • 127.0.0.1